Difference between revisions of "DCOP"
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{{Applicable to TDE}} |
{{Applicable to TDE}} |
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+ | [[File:Servicemenus kdcop.png|thumb|KDCOP is a graphical DCOP browser/client.]] |
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− | '''DCOP''' is a simple IPC/RPC mechanism built to operate over sockets. Either |
+ | '''DCOP''' is a simple IPC/RPC mechanism built to operate over sockets. Either Unix domain sockets or TCP/IP sockets are supported. DCOP is built on top of the Inter Client Exchange (ICE) protocol, which comes standard as a part of X11R6 and later. It also depends on TQt, but beyond that it does not require any other libraries. Because of this, it is extremely lightweight, enabling it to be linked into all TDE applications with low overhead. |
= How DCOP works = |
= How DCOP works = |
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The model is simple. Each application using DCOP is a client. They communicate to each other through a DCOP server, which functions like a traffic director, dispatching messages/calls to the proper destinations. All clients are peers of each other. |
The model is simple. Each application using DCOP is a client. They communicate to each other through a DCOP server, which functions like a traffic director, dispatching messages/calls to the proper destinations. All clients are peers of each other. |
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− | Two types of actions are possible with DCOP: "send and forget" messages, which do not block, and "calls |
+ | Two types of actions are possible with DCOP: ''"send and forget"'' messages, which do not block, and ''"calls"'', which block waiting for some data to be returned. |
Any data that will be sent is serialized (marshaled, for you CORBA fellows) using the built-in [http://trinitydesktop.org/docs/qt3/ntqdatastream.html QDataStream] operators available in all of the Qt classes. This is fast and easy. In fact it's so little work that you can easily write the marshaling code by hand. In addition, there's a simple IDL-like compiler available (dcopidl and dcopidl2cpp) that generates stubs and skeletons for you. Using the dcopidl compiler has the additional benefit of type safety. |
Any data that will be sent is serialized (marshaled, for you CORBA fellows) using the built-in [http://trinitydesktop.org/docs/qt3/ntqdatastream.html QDataStream] operators available in all of the Qt classes. This is fast and easy. In fact it's so little work that you can easily write the marshaling code by hand. In addition, there's a simple IDL-like compiler available (dcopidl and dcopidl2cpp) that generates stubs and skeletons for you. Using the dcopidl compiler has the additional benefit of type safety. |
Revision as of 19:55, 22 August 2021
DCOP is a simple IPC/RPC mechanism built to operate over sockets. Either Unix domain sockets or TCP/IP sockets are supported. DCOP is built on top of the Inter Client Exchange (ICE) protocol, which comes standard as a part of X11R6 and later. It also depends on TQt, but beyond that it does not require any other libraries. Because of this, it is extremely lightweight, enabling it to be linked into all TDE applications with low overhead.
How DCOP works
The model is simple. Each application using DCOP is a client. They communicate to each other through a DCOP server, which functions like a traffic director, dispatching messages/calls to the proper destinations. All clients are peers of each other.
Two types of actions are possible with DCOP: "send and forget" messages, which do not block, and "calls", which block waiting for some data to be returned.
Any data that will be sent is serialized (marshaled, for you CORBA fellows) using the built-in QDataStream operators available in all of the Qt classes. This is fast and easy. In fact it's so little work that you can easily write the marshaling code by hand. In addition, there's a simple IDL-like compiler available (dcopidl and dcopidl2cpp) that generates stubs and skeletons for you. Using the dcopidl compiler has the additional benefit of type safety.
External links
See the following tutorials for further information: