Difference between revisions of "Icon Loading"
imported>Eliddell |
(Updated (API doc links, classes, CMake)) |
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+ | [[Category:Developers]] |
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+ | {{Applicable to TDE}} |
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− | Icons are loaded using the class [http:// |
+ | Icons are loaded using the class [http://trinitydesktop.org/docs/trinity/tdelibs/tdecore/html/classTDEIconLoader.html TDEIconLoader]. Every TDE |
appliation has a global iconloader object. You can access this object with: |
appliation has a global iconloader object. You can access this object with: |
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<!--T:6--> |
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<syntaxhighlight lang="cpp-qt"> |
<syntaxhighlight lang="cpp-qt"> |
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− | #include < |
+ | #include <tdeglobal.h> |
#include <kiconloader.h> |
#include <kiconloader.h> |
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− | + | TDEIconLoader *loader = TDEGlobal::iconLoader(); |
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</syntaxhighlight> |
</syntaxhighlight> |
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− | === Loading icons with loadIcon === <!--T:7--> |
+ | === Loading icons with loadIcon() === <!--T:7--> |
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The iconloader loads icons, transparently '''caches''' them and applies effects. |
The iconloader loads icons, transparently '''caches''' them and applies effects. |
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− | To load an icon, use the method [http:// |
+ | To load an icon, use the method [http://trinitydesktop.org/docs/trinity/tdelibs/tdecore/html/classTDEIconLoader.html#a73764006b6eaa18ee5a0ac71ee417c5a loadIcon()], which is defined like this: |
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<!--T:9--> |
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<syntaxhighlight lang="cpp-qt"> |
<syntaxhighlight lang="cpp-qt"> |
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− | + | TQPixmap loadIcon( TQString name, int group, int size=0, |
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− | int state= |
+ | int state=TDEIcon::DefaultState, |
− | + | TQString *path_store=0L, bool canReturnNull=false); |
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</syntaxhighlight> |
</syntaxhighlight> |
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− | The idea of an ''icon group'' is an important concept in the |
+ | The idea of an ''icon group'' is an important concept in the TDE icon |
scheme. The icon group denotes where on the screen the icon is going to be used. |
scheme. The icon group denotes where on the screen the icon is going to be used. |
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− | This is relevant because the |
+ | This is relevant because the TDE user can bind icon sizes and visual effects to |
each group. When passing the icon group to the icon loader, you are in fact telling |
each group. When passing the icon group to the icon loader, you are in fact telling |
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it which incarnation of the icon to load. And by requiring the group argument, the |
it which incarnation of the icon to load. And by requiring the group argument, the |
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iconloader provides the means to have a consistent and configurable icon look over |
iconloader provides the means to have a consistent and configurable icon look over |
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− | the whole |
+ | the whole Trinity desktop. |
<!--T:14--> |
<!--T:14--> |
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− | For example: The user can configure that he wants 32 pixel icons with 0.2 |
+ | For example: The user can configure that (s)he wants 32 pixel icons with 0.2 |
desaturation for the main toolbars. |
desaturation for the main toolbars. |
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<!--T:15--> |
<!--T:15--> |
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The available icon groups are given below. All are defined in the |
The available icon groups are given below. All are defined in the |
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− | [http:// |
+ | [http://trinitydesktop.org/docs/trinity/tdelibs/tdecore/html/classTDEIcon.html TDEIcon] |
− | class, so prefix them with '' |
+ | class, so prefix them with ''TDEIcon::''. |
<!--T:16--> |
<!--T:16--> |
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* '''Desktop''' - Icons for use on the desktop, in the filemanager and similar places. |
* '''Desktop''' - Icons for use on the desktop, in the filemanager and similar places. |
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− | * '''Toolbar''' - Icon for |
+ | * '''Toolbar''' - Icon for use innormal toolbars. |
− | * '''MainToolbar''' - Icons for in the main toolbar. An application can have multiple toolbars, of which one is |
+ | * '''MainToolbar''' - Icons for use in the main toolbar. An application can have multiple toolbars, of which one is always the main toolbar. This typically has entries like "Save" and "Open" and contains larger icons than the other toolbars. |
* '''Small''' - Various small icons, like the ones in popup menus, listviews and treelists. |
* '''Small''' - Various small icons, like the ones in popup menus, listviews and treelists. |
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+ | * '''Panel''' - Icons for use in Kicker panels. |
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* '''User''' - Special group for loading application specific icons. This is explained in section 3: Installing icons. |
* '''User''' - Special group for loading application specific icons. This is explained in section 3: Installing icons. |
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<syntaxhighlight lang="cpp-qt"> |
<syntaxhighlight lang="cpp-qt"> |
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− | + | TQPixmap icon; |
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− | icon = loader->loadIcon("kfind", |
+ | icon = loader->loadIcon("kfind", TDEIcon::Desktop); |
</syntaxhighlight> |
</syntaxhighlight> |
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− | === loadIcon continued === <!--T:19--> |
+ | === loadIcon() continued === <!--T:19--> |
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# '''size''' - Override the globally configured size for the specified icon group. Effects bound to the group are still applied. |
# '''size''' - Override the globally configured size for the specified icon group. Effects bound to the group are still applied. |
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− | # '''state''' - The icon state. The icon state is one of '' |
+ | # '''state''' - The icon state. The icon state is one of ''TDEIcon::DefaultState'', ''TDEIcon::ActiveState'' or ''KIcon::DisabledState''. The icon state denotes in which state the icon is. Toolbar buttons, for example, are in state ''active'' if the mouse pointer is above them, in state ''disabled'' when they are not available, and ''default'' otherwise. Each icon state can have different effects assigned to it to give the user visual feedback. |
− | # '''path_store''' - If you want to know where the icon you just loaded is in the filesystem, you can pass a pointer to a |
+ | # '''path_store''' - If you want to know where the icon you just loaded is in the filesystem, you can pass a pointer to a TQString here and the icon path is stored there. |
# '''canReturnNull''' - If the requested icon is not found, the result of ''loadIcon'' depends on this parameter. If ''canReturnNull'' is ''true'', a null pixmap will be returned, if not, the "unknown" icon is returned. |
# '''canReturnNull''' - If the requested icon is not found, the result of ''loadIcon'' depends on this parameter. If ''canReturnNull'' is ''true'', a null pixmap will be returned, if not, the "unknown" icon is returned. |
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Themed icons are stored in a directory hierarchy according to their |
Themed icons are stored in a directory hierarchy according to their |
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'''1. depth''', '''2. size''' and '''3. context'''. |
'''1. depth''', '''2. size''' and '''3. context'''. |
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− | The term ''context'' is new concept introduced by |
+ | The term ''context'' is a new concept introduced by KDE/Trinity icon schemes. |
The context of an icon is what the icon ''means''. The standard |
The context of an icon is what the icon ''means''. The standard |
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contexts are given below: |
contexts are given below: |
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icon. When an application wants the user to select an icon for, say, a |
icon. When an application wants the user to select an icon for, say, a |
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toolbar, it would be very user unfriendly to show every single icon |
toolbar, it would be very user unfriendly to show every single icon |
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− | installed in |
+ | installed in Trinity. Instead, it is much better to let the user select |
an icon from the "action" icons only. These all represent some action and |
an icon from the "action" icons only. These all represent some action and |
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therefore are suitable for in toolbars. |
therefore are suitable for in toolbars. |
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<!--T:37--> |
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− | Themed icons can be installed either globally with respect to |
+ | Themed icons can be installed either globally with respect to TDE, or in |
application specific place. In the global case, the icon theme hierarchy |
application specific place. In the global case, the icon theme hierarchy |
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− | resides under $ |
+ | resides under $TDEDIR/share/icons while in the application specific |
− | case, it is under $ |
+ | case, it is under $TDEDIR/share/apps/$APPNAME/icons. |
=== Installing themed icons === <!--T:38--> |
=== Installing themed icons === <!--T:38--> |
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<!--T:39--> |
<!--T:39--> |
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+ | The Trinity framework has support for installing themed icons. First, you |
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− | The KDE source configuration system (specifically, am_edit) has support for |
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− | + | have to name your icons in a way that it is clear where it must be installed. |
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− | + | The naming convention is explained in |
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the table below: |
the table below: |
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− | lo22-action-open.png |
+ | lo22-action-open.png |
hi48-app-kfind.png |
hi48-app-kfind.png |
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<!--T:43--> |
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+ | The icons are installed automatically when using the TDE CMake macros. |
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− | To install these icons globally, add this line to your <tt>Makefile.am</tt>. |
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+ | |||
+ | <!-- |
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+ | to your <tt>Makefile.am</tt>. |
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− | <!--T:44--> |
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KDE_ICON = open kfind |
KDE_ICON = open kfind |
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− | <!--T:45--> |
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and to install them in an application specific directory, use this: |
and to install them in an application specific directory, use this: |
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− | <!--T:46--> |
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icon_ICON = open kfind |
icon_ICON = open kfind |
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+ | --> |
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=== Loading themed icons === <!--T:47--> |
=== Loading themed icons === <!--T:47--> |
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<syntaxhighlight lang="cpp-qt"> |
<syntaxhighlight lang="cpp-qt"> |
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− | + | TQPixmap pm; |
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− | pm = loader->loadIcon("kfind", |
+ | pm = loader->loadIcon("kfind", TDEIcon::Desktop); |
</syntaxhighlight> |
</syntaxhighlight> |
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− | Unthemed icons are installed in $ |
+ | Unthemed icons are installed in $TDEDIR/share/apps/$APPNAME/pics. |
− | To install them, use this in |
+ | To install them, use this in your CMakeLists.txt: |
+ | <code>install( FILES open.png kfind.png DESTINATION ${DATA_INSTALL_DIR}/myapp/pics )</code> |
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− | <!--T:52--> |
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+ | |||
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+ | <!-- |
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+ | in your <tt>Makefile.am</tt>. |
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+ | |||
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icon_DATA = open kfind |
icon_DATA = open kfind |
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+ | --> |
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<!--T:53--> |
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You must not give the icons special names. |
You must not give the icons special names. |
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− | Also, no further processing is done on them: no effects and size,depth selection |
+ | Also, no further processing is done on them: no effects and size, depth selection |
is done. |
is done. |
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<syntaxhighlight lang="cpp-qt"> |
<syntaxhighlight lang="cpp-qt"> |
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− | + | TQPixmap pm; |
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− | pm = loader->loadIcon("myicon", |
+ | pm = loader->loadIcon("myicon", TDEIcon::User); |
</syntaxhighlight> |
</syntaxhighlight> |
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Revision as of 21:16, 22 August 2021
Icons are an important user interface element in any desktop environment. Because of different user preferences and video hardware, one icon may come in different sizes and display depths. In order to make this manageable, a standard way of storing and accessing icons has been developed.
Loading icons
Accessing the iconloader
Icons are loaded using the class TDEIconLoader. Every TDE appliation has a global iconloader object. You can access this object with:
#include <tdeglobal.h>
#include <kiconloader.h>
TDEIconLoader *loader = TDEGlobal::iconLoader();
Loading icons with loadIcon()
The iconloader loads icons, transparently caches them and applies effects. To load an icon, use the method loadIcon(), which is defined like this:
TQPixmap loadIcon( TQString name, int group, int size=0,
int state=TDEIcon::DefaultState,
TQString *path_store=0L, bool canReturnNull=false);
As you see, there are a lot of parameters. The first two are most important:
- name - The name of the icon to load. You must pass the bare icon name here, without extension.
- group - The icon group. This is explained below.
Icon groups
The idea of an icon group is an important concept in the TDE icon scheme. The icon group denotes where on the screen the icon is going to be used. This is relevant because the TDE user can bind icon sizes and visual effects to each group. When passing the icon group to the icon loader, you are in fact telling it which incarnation of the icon to load. And by requiring the group argument, the iconloader provides the means to have a consistent and configurable icon look over the whole Trinity desktop.
For example: The user can configure that (s)he wants 32 pixel icons with 0.2 desaturation for the main toolbars.
The available icon groups are given below. All are defined in the TDEIcon class, so prefix them with TDEIcon::.
- Desktop - Icons for use on the desktop, in the filemanager and similar places.
- Toolbar - Icon for use innormal toolbars.
- MainToolbar - Icons for use in the main toolbar. An application can have multiple toolbars, of which one is always the main toolbar. This typically has entries like "Save" and "Open" and contains larger icons than the other toolbars.
- Small - Various small icons, like the ones in popup menus, listviews and treelists.
- Panel - Icons for use in Kicker panels.
- User - Special group for loading application specific icons. This is explained in section 3: Installing icons.
So, to load the icon "kfind" for use in the Desktop group, you'd use:
TQPixmap icon;
icon = loader->loadIcon("kfind", TDEIcon::Desktop);
loadIcon() continued
Now lets discuss the other parameters of loadIcon.
- size - Override the globally configured size for the specified icon group. Effects bound to the group are still applied.
- state - The icon state. The icon state is one of TDEIcon::DefaultState, TDEIcon::ActiveState or KIcon::DisabledState. The icon state denotes in which state the icon is. Toolbar buttons, for example, are in state active if the mouse pointer is above them, in state disabled when they are not available, and default otherwise. Each icon state can have different effects assigned to it to give the user visual feedback.
- path_store - If you want to know where the icon you just loaded is in the filesystem, you can pass a pointer to a TQString here and the icon path is stored there.
- canReturnNull - If the requested icon is not found, the result of loadIcon depends on this parameter. If canReturnNull is true, a null pixmap will be returned, if not, the "unknown" icon is returned.
Installing icons
Icons may come in different sizes and display depths. I shall refer to these icons as themed icons. Icons that come in just one form are referred to as unthemed icons.
Default icon sizes
Themed icons come in different sizes and display depths. The standard sizes are:
- 40 Colors
- 16x16 pixels
- 22x22 pixels
- 32x32 pixels
- Truecolor
- 22x22 pixels
- 32x32 pixels
- 48x48 pixels
Please refer to the KDE Icon Guide for information on which icon sizes are mandatory and more. Remember that each of these sizes can be bound to an icon group.
Icon context
Themed icons are stored in a directory hierarchy according to their 1. depth, 2. size and 3. context. The term context is a new concept introduced by KDE/Trinity icon schemes. The context of an icon is what the icon means. The standard contexts are given below:
- action - The icon represents an action in a toolbar, for example "Open" or "Save".
- application - The icon represents an application, for example "kfind".
- device - The icon represents something related to a device, for example "floppy" or "mount".
- filesystem - The icon represents something in the filesystem, for example "directory", "socket" or "trashcan".
- mimetype - The icon represents an mimetype, for example "text/html".
Contexts are important in one case: selecting an icon. When an application wants the user to select an icon for, say, a toolbar, it would be very user unfriendly to show every single icon installed in Trinity. Instead, it is much better to let the user select an icon from the "action" icons only. These all represent some action and therefore are suitable for in toolbars.
Directory hierarchy
The directory hierarchy in which themed icons are stored follows. The directory names are self explanatory.
hicolor/
22x22/ actions/ apps/ devices/ filesystems/ mimetypes/ 32x32/ ... 48x48/ ... locolor/ 16x16/ ... 22x22/ ... 32x32/ ...
Directory roots
Themed icons can be installed either globally with respect to TDE, or in application specific place. In the global case, the icon theme hierarchy resides under $TDEDIR/share/icons while in the application specific case, it is under $TDEDIR/share/apps/$APPNAME/icons.
Installing themed icons
The Trinity framework has support for installing themed icons. First, you have to name your icons in a way that it is clear where it must be installed. The naming convention is explained in the table below:
depth | size | - | context | - | name | .png |
---|---|---|---|---|---|---|
hi | 16 | action | ||||
lo | 22 | app | ||||
32 | device | |||||
48 | filesys | |||||
mime |
Examples:
lo22-action-open.png hi48-app-kfind.png
The icons are installed automatically when using the TDE CMake macros.
Loading themed icons
Themed icons are loaded with the iconloader, using the standard icon groups. For example:
TQPixmap pm;
pm = loader->loadIcon("kfind", TDEIcon::Desktop);
This will load the "kfind" icon, of depth and size specified for the Desktop group.
Unthemed icons
Unthemed icons are installed in $TDEDIR/share/apps/$APPNAME/pics. To install them, use this in your CMakeLists.txt:
install( FILES open.png kfind.png DESTINATION ${DATA_INSTALL_DIR}/myapp/pics )
You must not give the icons special names.
Also, no further processing is done on them: no effects and size, depth selection
is done.
Unthemed icons can be loaded with the iconloader using the User group. This will load a user icon:
TQPixmap pm;
pm = loader->loadIcon("myicon", TDEIcon::User);
Conclusion
There are 3 ways to install icons: global themed, application specific themed and unthemed. All types of icons can be loaded with the iconloader. You should choose a specific installation depending on your needs.
Initial Author: Geert Jansen <jansen@kde.org>