Difference between revisions of "Defining menus and toolbars (KDE3 Architecture)"
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While the [[Action Pattern (KDE3 Architecture)|Action Pattern]] allows to encapsulate |
While the [[Action Pattern (KDE3 Architecture)|Action Pattern]] allows to encapsulate |
Latest revision as of 15:33, 21 April 2022
While the Action Pattern allows to encapsulate actions triggered by the user in an object which can be "plugged" somewhere in the menu bars or toolbars, it does not by itself solve the problem of constructing the menus themselves. In particular, you have build all popup menus in C++ code and explicitly insert the actions in a certain order, under consideration of the style guide for standard actions. This makes it pretty difficult to allow the user to customize the menus or change shortcuts to fit his needs, without changing the source code.
This problem is solved by a set of classes called XMLGUI. Basically,
this separates actions (coded in C++) from their appearance in menu bars
and tool bars (coded in XML). Without modifying any source code, menus
can be simply customized by adjusting an XML file. Furthermore, it helps
to make sure that standard actions (such as File → Open
or
Help → About
) appear in the locations suggested by the style guide.
XMLGUI is especially important for modular programs, where the items
appearing in the menu bar may come from many different plugins or parts.
Trinity's class for toplevel windows,
TDEMainWindow,
inherits
KXMLGUIClient
and therefore supports XMLGUI out of the box. All actions created within it must
have the client's actionCollection()
as parent. A call to createGUI()
will then
build the whole set of menu and tool bars defined the applications XML file
(conventionally with the suffix ui.rc).
An example: Menu in KView
In the following, we take TDE's image viewer KView as example. It has a ui.rc file kviewui.rc, which is installed with the following CMakeLists.txt snippet:
install( FILES kviewui.rc DESTINATION ${DATA_INSTALL_DIR}/kview )
Here is an excerpt from the kviewui.rc file. For simplicity, we show
only the definition of the View
menu.
<!DOCTYPE kpartgui>
<kpartgui name="kview">
<MenuBar>
<Menu name="view" >
<Action name="zoom50" />
<Action name="zoom100" />
<Action name="zoom200" />
<Action name="zoomMaxpect" />
<Separator/>
<Action name="fullscreen" />
</Menu>
</MenuBar>
</kpartgui>
The corresponding part of the setup in C++ is:
KStdAction::zoomIn (this, SLOT(slotZoomIn()), actionCollection());
KStdAction::zoomOut(this, SLOT(slotZoomOut()), actionCollection());
KStdAction::zoom (this, SLOT(slotZoom()), actionCollection());
new TDEAction (i18n("&Half size"), ALT+Key_0,
this, SLOT(slotHalfSize()),
actionCollection(), "zoom50");
new TDEAction (i18n("&Normal size"), ALT+Key_1,
this, SLOT(slotDoubleSize()),
actionCollection(), "zoom100");
new TDEAction (i18n("&Double size"), ALT+Key_2,
this, SLOT(slotDoubleSize()),
actionCollection(), "zoom200");
new TDEAction (i18n("&Fill Screen"), ALT+Key_3,
this, SLOT(slotFillScreen()),
actionCollection(), "zoomMaxpect");
new TDEAction (i18n("Fullscreen &Mode"), CTRL+SHIFT+Key_F,
this, SLOT(slotFullScreen()),
actionCollection(), "fullscreen");
The View menu resulting from this GUI definition looks like in this screenshot:
The XML file begins with a document type declaration. The DTD for kpartgui can be found in the tdelibs sources in tdeui/kpartgui.dtd. The outermost element of the file contains the instance name of the application as attribute. It can also contain a version number in the form "version=2". This is useful when you release new versions of an application with a changed menu structure, e.g. with more features. If you bump up the version number of the ui.rc file, TDE makes sure that any customized version of the file is discarded and the new file is used instead.
The next line, <MenuBar> contains a declaration of a menu bar. You can also insert any number of <ToolBar> declarations in order to create some tool bars. The menu contains a submenu with the name "view". This name is already predefined, and thus you see a translated version of the word "View" in the screenshot. If you declare your own submenus, you have to add the title explicitly. For example, KView has a submenu with the title "Image" which is declared as follows:
<Menu name="image">
<text>&Image</text>
...
</Menu>
In TDE's framework, such titles are automatically extracted and put into the application's [kde-i18n-howto.html .po] file, so it is considered by translators. Note that you have to write the accelerator marker "&" in the XML compliant form "&".
Let us come back to the example. KView's View menu contains a couple of custom
actions: zoom50
, zoom100
, zoom200
,
zoomMaxpect
and fullscreen
, declared with a
<Action> element. The separator in the screenshots corresponds with the
<Separator> element.
You will note that some menu items have a corresponding element in the XML file. These are standard actions. Standard actions are created by the class KStdAction. When you create such actions in your application (such as in the C++ example above), they will automatically be inserted in a prescribed position, and possibly with an icon and a shortcut key. You can look up these locations in the file tdeui/ui_standards.rc in the tdelibs sources.
An example: Toolbars in Konqueror
For the discussion of toolbars, we switch to Konqueror's GUI definition. This excerpt defines the location bar, which contains the input field for URLs.
<ToolBar name="locationToolBar" fullWidth="true" newline="true" >
<text>Location Toolbar</text>
<Action name="clear_location" />
<Action name="location_label" />
<Action name="toolbar_url_combo" />
<Action name="go_url" />
</ToolBar>
The first thing we notice is that there are a lot more attributes than for menu bars. These include:
- fullWidth: Tells XMLGUI that the toolbar has the same width as the toplevel window. If this is "false", the toolbar only takes as much space as necessary, and further toolbars are put in the same row.
- newline: This is related to the option above. If newline is "true", the toolbar starts a new row. Otherwise it may be put in the row together with the previous toolbar. The newline option should not be used with the top option. The toolbars defined after the toolbar with the newline option will automatically start on the same newline. These toolbars can contain the top option, but will not be placed above the newline.
- noEdit: Normally toolbars can be customized by the user, e.g. in Settings->Configure Toolbars in Konqueror. Setting this option to "true" marks this toolbar as not editable. This is important for toolbars which are filled with items at runtime, e.g. Konqueror's bookmark toolbar.
- iconText: Tells XMLGUI to show the text of the action next to the icon. Normally, the text is only shown as a tooltip when the mouse cursor remains over the icon for a while. Possible values for this attribute are "icononly" (shows only the icon), "textonly" (shows only the text), "icontextright" (shows the text on the right side of the icon) and "icontextbottom" (shows the text beneath the icon).
- hidden: If this is "true", the toolbar is not visible initially and must be activated by some menu item.
- position: The default for this attribute is "top", meaning that the toolbar is positioned under the menu bar. For programs with many tools, such as graphics programs, it may be interesting to replace this with "left", "right" or "bottom".
Obviously, an XML can only contain a static description of a user interface. Often, there are menus which change at runtime. For example, Konqueror's Location menu contains a set of items Open with Foo with the applications able to load a file with a given MIME type. Each time the document shown changes, the list of menu items is updated. XMLGUI is prepared to handle such cases with the notion of action lists. An action list is declared as one item in the XML file, but consists of several actions which are plugged into the menu at runtime. The above example is implemented with the following declaration in Konqueror's XML file:
<Menu name="file">
<text>&Location</text>
...
<ActionList name="openwith">
...
</Menu>
The function KXMLGUIClient::plugActionList() is then used to add actions to be displayed, whereas the function KXMLGuiClient::unplugActionList() removes all plugged actions. The routine responsible for updating looks as follows:
void MainWindow::updateOpenWithActions()
{
unplugActionList("openwith");
openWithActions.clear();
for ( /* iterate over the relevant services */ ) {
TDEAction *action = new KAction( ...);
openWithActions.append(action);
}
plugActionList("openwith", openWithActions);
}
Note that in contrast to the static actions, the ones created here are
not constructed with the action collection as parent, and you are
responsible for deleting them for yourself. The simplest way to achieve this
is by using openWithActions.setAutoDelete(true)
in the above
example.
Also note that to be able to extend menus this way, you need to call
createGUI()
with the second parameter (conserveMemory) set to "false".
If you don't, you won't get any error but your actions won't appear in the
menu.
The examples above only contained cases where a main window's menubar and
toolbars were created. In the cases, the processes of constructing these
containers is completely hidden from you behind the createGUI()
call
(except if you have custom containers). However, there are cases, where
you want to construct other containers and populate them with GUI definitions
from the XML file. One such example are context menus. In order to get a
pointer to a context menu, you have to ask the client's factory for it:
void MainWindow::popupRequested()
{
TQWidget *w = factory()->container("context_popup", this);
TQPopupMenu *popup = static_cast<TQPopupMenu *>(w);
popup->exec(TQCursor::pos());
}
The method KXMLGUIFactory::container() used above looks whether it finds a container in the XML file with the given name. Thus, a possible definition could look as follows:
...
<Menu name="context_popup">
<Action name="file_add"/>
<Action name="file_remove"/>
</Menu>
...
Initial Author: Bernd Gehrmann