Difference between revisions of "Porting to TDE"
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1. Switch into the directory containing the source code. |
1. Switch into the directory containing the source code. |
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+ | 2. Create an initial commit with the original form of the source code. |
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<syntaxhighlight lang="shell-session"> |
<syntaxhighlight lang="shell-session"> |
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$ scripts/conversions/qt3-tqt3/convert_existing_qt3_app_to_tqt3 |
$ scripts/conversions/qt3-tqt3/convert_existing_qt3_app_to_tqt3 |
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</syntaxhighlight> |
</syntaxhighlight> |
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− | + | 4. Replace all <code><ntq*.h></code> headers with <code><tq*.h></code> ones in order to use the TQt-TDE interface (simply remove the <tt>t</tt> letter). This can be done with a small script: |
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<syntaxhighlight lang="shell"> |
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− | + | 5. Commit your changes labeled "Qt3→TQt conversion" or similarly. |
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+ | 6. Run the KDE3→TDE conversion script. |
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<syntaxhighlight lang="shell-session"> |
<syntaxhighlight lang="shell-session"> |
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$ scripts/conversions/kde-tde/convert_existing_kde3_app_to_tde |
$ scripts/conversions/kde-tde/convert_existing_kde3_app_to_tde |
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</syntaxhighlight> |
</syntaxhighlight> |
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+ | 7. Commit your changes labeled "KDE3→TDE conversion" or similarly. |
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− | For Qt3-only apps follow steps 1 to |
+ | For Qt3-only apps follow steps 1 to 5. |
== Widget styles == |
== Widget styles == |
Revision as of 17:41, 29 March 2022
This page is intended to provide generic instructions for porting old KDE3 software to the Trinity libraries.
Build system
Trinity software uses CMake with custom macros. Since R14.0.11 these macros are automatically installed as part of Trinity, so you don't need to worry about including them as a submodule anymore.
The best way to get a hang of how it all works is to take a look at how CMake is used in an existing project. For simplicity take a standalone app package as an example (e.g. Mathemagics). Note the files named CMakeLists.txt, CMakeL10n.txt, ConfigureChecks.cmake and config.h.cmake and how they configure, build and link the software.
More specific notes can be found in other Wiki articles, depending on what you are trying to port.
Autoconf
While porting you might want to keep the existing build system (until you figure out how everything works). To do this, remove the bundled admin directory and then clone the tde-common-admin submodule in the place of the removed directory:
$ git rm -r admin
$ git submodule add https://mirror.git.trinitydesktop.org/gitea/TDE/tde-common-admin admin
When you've got things building you should port the software to CMake.
Software
Porting Qt3 and KDE3 software to Trinity has mostly been automated with scripts. Before porting your first application/style/... do obtain these scripts from TGW:
$ git clone https://mirror.git.trinitydesktop.org/gitea/TDE/scripts/
Then, to port a KDE3 application you would follow the following steps:
1. Switch into the directory containing the source code.
2. Create an initial commit with the original form of the source code.
3. Run the Qt3→TQt conversion script.
$ scripts/conversions/qt3-tqt3/convert_existing_qt3_app_to_tqt3
4. Replace all <ntq*.h>
headers with <tq*.h>
ones in order to use the TQt-TDE interface (simply remove the t letter). This can be done with a small script:
#!/bin/bash
for f in $(grep -Rl "<ntq[[:alnum:]]*.h>" * --include=\*.{h,c,cpp,ui});
do
sed -Ei 's!<n(tq[[:alnum:]]*.h)>!<\1>!g' $f
done
5. Commit your changes labeled "Qt3→TQt conversion" or similarly.
6. Run the KDE3→TDE conversion script.
$ scripts/conversions/kde-tde/convert_existing_kde3_app_to_tde
7. Commit your changes labeled "KDE3→TDE conversion" or similarly.
8. Try to build. If this fails take note of the errors and fix them. Don't forget to commit your changes describing what you fixed.
For Qt3-only apps follow steps 1 to 5.
Widget styles
The TQt Style API has undergone some important changes, so porting a widget style to TDE will entail a little more than just running scripts.
Keep the following changes in mind:
- Most functions' definitions have changed;
- The usage of the widget argument is deprecated in favor of specifying widget parameters via ceData and elementFlags;
- SH_UnderlineAccelerator has been extended with a new style hint, SH_HideUnderlineAcceleratorWhenAltUp.
Porting an existing style to the new API is relatively straightforward; simply update the function definitions in the existing style with the new definition prototypes and cast the passed pointer to TQWidget or TQObject where appropriate.