Porting to TDE
This page is intended to provide generic instructions for porting old KDE3 software to the Trinity libraries.
Build system
Software
Porting Qt3 and KDE3 software to Trinity has mostly been automated with scripts. Before porting your first application/style/... do obtain these scripts from TGW:
$ git clone https://mirror.git.trinitydesktop.org/gitea/TDE/scripts/
Then, to port a KDE3 application you would follow the following steps:
1. Switch into the directory containing the source code.
2. Run the Qt3→TQt conversion script.
$ scripts/conversions/qt3-tqt3/convert_existing_qt3_app_to_tqt3
3. Replace all <ntq*.h>
headers with <tq*.h>
ones in order to use the TQt-TDE interface (simply remove the t letter). This can be done with a small script:
#!/bin/bash
for f in $(grep -Rl "<ntq[[:alnum:]]*.h>" * --include=\*.{h,c,cpp,ui});
do
sed -Ei 's!<n(tq[[:alnum:]]*.h)>!<\1>!g' $f
done
4. Run the KDE3→TDE conversion script.
$ scripts/conversions/kde-tde/convert_existing_kde3_app_to_tde
5. Try to build. If this fails take note of the errors and fix them.
For Qt3-only apps follow steps 1 to 3.
Widget styles
The TQt Style API has undergone some important changes, so porting a widget style to TDE will entail a little more than just running scripts.
Keep the following changes in mind:
- Most functions' definitions have changed;
- The usage of the widget argument is deprecated in favor of specifying widget parameters via ceData and elementFlags;
- SH_UnderlineAccelerator has been extended with a new style hint, SH_HideUnderlineAcceleratorWhenAltUp.
Porting an existing style to the new API is relatively straightforward; simply update the function definitions in the existing style with the new definition prototypes and cast the passed pointer to TQWidget or TQObject where appropriate.